Google working to patch Widevine, Microsoft Teams usage up 50%

Google is actively working to patch a cyber security vulnerability in Widevine, a digital rights management technology that is used by big-name online streaming sites such as Hulu, Netflix and Disney.

The technology plays a significant role in content piracy prevention.

The problem affects L3 streams that are used for low-quality audio and video streams only.

L1 and L2 streams, the high-definition counterparts, are not affected.

Microsoft Windows users who want to try out the Widevine hack for themselves can download the Google Chrome extension from GitHub.

In other news, Microsoft Teams usage is up 50%.

The latest statistics suggest that 115 million users are using it on a daily basis.

It is believed that the increase in popularity is due to the ongoing COVID-19 pandemic.

The first significant usage spike occurred when the pandemic was still in its early stages and its popularity has kept trending upwards ever since.

A comparison between the current usage statistics and those from six months ago reveals a rise in numbers that is greater than 50%.

Rival solutions are also seeing an increase in popularity.

Earlier this year, Google reported 100 million active daily participants, Zoom reported 300 million, and the Slack user base is also growing.

Throughout the pandemic, Microsoft has kept adding new tweaks and improvements to Teams.

An example of this is Together Mode, a feature that allows participants to sit alongside one another in a virtual session.

During the summer, the NBA used the feature to broadcast basketball games.

In addition, Microsoft has introduced another feature that allows third-party apps to connect to Teams, and it has made the service available to consumers.

By the end of the year, we will be getting more features such as breakout rooms.